All work
Project
06 of 18
Discipline
UX/UI
Year
2026
Format
Case study

NaturCycle UX case study

UX case study for a fictional closed-loop beauty app.

Role
Sole UX designer, 14 weeks, concept project
Tools
  • Figma
  • FigJam

Challenge

NaturCycle is a start-up beauty brand that turns hair and nail clippings into skincare. The client’s brief listed ten app features but skipped the harder question: why would anyone hand something personal to a brand-new company, and then do it again? 79% of people are sceptical of beauty brands’ sustainability claims. The features were never the problem. Trust was.

Insight

A walk-and-talk interview deleted more of my assumptions than it confirmed. Reward points turned a meaningful act into “a Sephora punch card”, and community never came up once in an hour of think-aloud. The participant wanted proof, not persuasion: “Vague numbers are what greenwashing does.”

Process

Fourteen weeks: a competitive analysis of four brands against nine criteria, secondary research, assumptive and validated personas and empathy maps, a walk-and-talk interview, three rounds of site maps, a journey map, crazy eights, a simulated A/B test, eight wireframes kept in greyscale, then high-fidelity screens and an interactive prototype.

Solution

An app that makes participation the product. Recycling is a main tab, a first submission takes under two minutes and never asks a question the user can’t answer, and every claim is backed by a live state and a number traced to the user’s own material. The shop waits until that trust is earned.

Outcome

A working prototype of the validated flow and a usability test plan (five moderated and twelve unmoderated participants) that measures trust before and after a first submission. My biggest lesson: research is only useful if you let it delete your work.

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